2021年3月14日日曜日

水没神社

 奥に異変の原因が祭られているらしい






5 件のコメント:

  1. sorry, i don't know japanese well enough to express what i feel here. Most of your works are more than decent, i accepted that quite long ago. And your video and game development is 2 steps further than fox in terms of perfection. But it's a pity they're going to ban twitter in my place, so i will soon be unable to see what you make. I had a wish of seeing a game made, but suppose i won't. that' really a pity.

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  2. sorry for commenting here(i'm not a twitter fan, just for watching you there i saved the page), it's nice to see you not abandoning former projects. As for the game being developed, i like former motion rather than new. I know i'm not authorised to point what and how to do, but still if it's of any even miserful improtance, i'd like to have the old motion as a variant. If i were richer maybe i would've sipported your beginning with a modest sum. Anyway keep it up, i'm not taking back my words about your edge over foxeye and others.
    p.s. would be damn nice if your materials could be used in MMOs, for some reward of course.

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  3. Thanks for the process you show in twitter, yet i would like to share some ideas concerning what you're developing just now:
    necessary fix:
    please fix face expression when O2 gauge gets to almost critical point - when someone gets spasm, s/he tends to focus on the pain (that's why such moments usually seem almost eternal) and face expresses more of suppression than of horror. Eyes are more shut than open.
    my offers:
    1) to make 2 game modes(like casual and hardcore)
    2) to use both motion sets(new motion - casual(as it is faster but less realistic - new set is supposed to be used with fins, and old motion for hardcore as slower and more realistic)
    3)"bullet hell" room - try to get something while dodging numerous projectiles, each taking out some air if hits(hardcore mode)
    4) ruining room - when seeming easy room transforms into a maze as you approach - however you still have to get the item.
    5) silent room - when you have to move through the room with least noise or you'll lose much air(casual) or get completely 1-shot(hardcore) from the objets falling from above. Faster movement makes more noise.
    6) chess room - 1 against 5 - get to the other side without getting in figures way. there are 5 different figures on the board and if you get caught - air loss + getting back to the start.(hardcore)
    7)trigger combination room, quite common yet working. Guess the right switch order using the tips from the textboard nearby.(casual)
    8)multiple crossroad - choose the ways for different results(can be for both modes).
    That's not the complete list of what i have to offer. I don't mean to point on something, but still want it to be better. All I offer is just for better in-game immersion, so i hope i don't offend you anyway.
    Looking forward to your future success, and remember - we will wait as long as necessary, so take your time to improve even if it takes a lot of time to wait.
    Yours truly, Irriden(ReinhassenHQ discord group)

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  4. no worries, glad to hear you're doing well.

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  5. This is the best one of them all, the way obstacles come in the way and she is forced to wait, I wish there were more like this one…..

    Are we able to donate anywhere? I don’t think the author knows English as I never see him replying sadly

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